Orbi's Breath
  • Orbi's Breath
  • 🎮Gameplay
    • Getting Started
    • Elemental Heroes
    • The Arena
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  • Your Team
  • Card Features
  • Element
  • Attributes
  • Spells
  • Level Up
  1. Gameplay

Elemental Heroes

They are the key to bring balance to Orbi's Lands and contain the rising Shadows!

PreviousGetting StartedNextThe Arena

Last updated 6 months ago

Your Team

Create a team of 3 Heroes and give your best to rise in the Arena!

Card Features

Each Hero card has its own element, attributes, and spells (one passive and five active):

Element

Element
Description

Summon thunderstorms to obliterate your enemies and use the maelstroms to weaken them.

Buff yourself and your allies to launch powerful fire spells.

Heal your allies or use the dark side of the Forest to poison them to death.

Attributes

Attribute
Description

Base health points of your Hero.

Base attack damages.

Amount of damage reduction. Resets each turn.

The higher the speed the faster your heroes turn comes up.

The stronger the spirit, the stronger the elemental spells

Spells

Your spells have three components:

Components
Description

POW

Indicates the rank of your spell.

Using a spell will either give you or use up some.

They determine when your Hero's turn will come.

The stronger the spell, the more time units you will accumulate.

Each spell has its own effect which will either be a boost or a curse. These will be stacked on the target until their effect is triggered. Be careful: any spell can be used on your own team or on the opponent!

Boost

Boost
Description

Will add +1 damage per unit on your next attack.

Will heal you +1 per unit at the beginning of your next turn.

Each unit decreases the cooldown of your next turn by 5 time-unit.

Health can't go below 1 HP.

This only triggers once.

Can't be targeted until the timer runs out. Your Hero will still suffer from the effect of the existing stack though.

When attacked, deal back +1 damage per unit to Attacker lose 1/2 of the spike stack.

Curse

Curse
Description

Will remove 1 damage per unit on your next attack.

Will deal 1 damage per unit at the start of the Hero's turn.

Each unit increases the cooldown of your next turn by 5 time-unit.

Gain 50% attack but receive 35% more damages.

Cannot be removed.

The target receives: +50% health , +50% attack , 250 Deces.

Character dies when all Deces Time Units are consumed.

Can't be removed.

Level Up

Use resources to level up, strenghten your attributes, and unlock powerful spells!

Aqua

Blaze

Forest

Health

Attack

Shield

Speed

Spirit

Energy

Time Units

Fire

Leaf

Static

Endure

Stealth

Spike

Water

Poison

Oil

Enraged

Berserker

Deces

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